Tuesday, 9 February 2016

Post 86 - More Animations, And A New Enemy?

POST 86

More Animations
Recently I went back and changed the default Idle animation for the Dragger. 
(The Zombie in our game)
Previously I was doing hand drawn animations, frame by frame. But then we discovered a new way to create animations. The way the new system works is like Pivot, but with more complicated images, bones and lots of other little settings and stuff that nobody really cares about.
So back to the changes with the Idle Animation. 
I took the old animation, changed the way he was standing ever so slightly and gave him some little hand twitchy-ness. This makes the animation look a little more alive then it was in its previous state.

New Enemy
I also started to develop a new enemy type, the "heavy" so to speak. This enemy is what I will be setting up next class. The character itself is still very unfinished. The skeleton mesh in this picture is practically a carbon copy of the normal Dragger, which doesn't really fit well. Because of the big size difference, so I will work on setting up a new skeleton for the "Lifter" as Justin calls it. 

Tomorrow I will set up my first animations for the "Lifter". Along with his proper Bone structure.

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