Wednesday, 4 November 2015

Class 36

Today I continued my work on the zombie animation. I started by touching up a few details. Starting with the way the back leg moved. I a gave it some more movement to add the feel of it being dragged behind the zombie. The animation is still missing something though. I'm quickly learning that making movement animations is not an easy process. This could possibly be because i'm using a mouse instead of a stylist. I also changed the colours of the zombie, making him look a little more grim. Though these processes I learned that I cant just make everything grey and hope for the best. Because now my zombie blends in with the indoor tiles.

- Justin and I just had a discussion about making a very big decision for the game. We are planning on possibly making our game into a 2D platform game instead of a top-down isometric monstrosity, This choice will require talking with everyone working on the game because it changes so much. Next class we will discuss the change with everyone else, and if it will be beneficial for our development. Hopefully everyone can manage to agree on the necessary changes to better improve our games development. Personally I am all for the transition into a platformer game.  
  

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