(like the floors and ceilings, not the walls)
This blog is all the work I am doing on our game, "Drop Dead".
Thursday, 12 November 2015
Class 41
Today I helped Justin develop the new floor tiles for the game, we sat down and discussed different styles trying to figure out what fits best for our game. We mostly struggled with making a smooth transition between tiles, grass and concrete to be more specific. We also continued to discuss the direction of our games story, we are still very uncertain about where we want it to go, we might just leave it for awhile and focus on game play elements. As well as discussing ground tiles, we talked about our parallax scrolling backgrounds. We learned more about different ways to play around with tiles, and backgrounds by messing around in Game maker. Also ran into a very strange "view" bug where we cant see the floor, good thing the bug is only on Justin's version, which is more or less a testing ground for my sprites at the moment. We began more in depth thinking into the setting of our game. Obviously still keeping the game located somewhere in Canada, because who doesn't wanna make a game about their own country. I think tomorrow I will look up some pictures of Vancouver and use them as a reference for our background. Or maybe create some more interiors
(like the floors and ceilings, not the walls)
(like the floors and ceilings, not the walls)
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