Today I made some more furniture and a bandit character for Justin. I also continued to help Connor redo Simrans work. Helping Connor was pretty hard and kind of an eye opener. Connor and I disagree a lot, and when it came to art, it was ten times worse. However we debated and managed to find equal ground. Working together we managed to make some pretty good looking gun icons. I also learned that two minds are better then one, even when it comes to art. So far Connors work on our game fits the style a lot more then Simrans previous sprites. Even though Simrans stuff is pretty much being redone I still think he can be useful to our game. Although i'm not quite sure what work of Simran's has actually made it into the game, its still nice to have his opinion and input. And even though Simran and myself don't always get along , I still think hes a good fit for our game development. Hopefully I can use what I learned from teaching Connor and we can work around some of the differences and make this game the best it can be.
This blog is all the work I am doing on our game, "Drop Dead".
Tuesday, 13 October 2015
Class 21
DAY 21
Today I made some more furniture and a bandit character for Justin. I also continued to help Connor redo Simrans work. Helping Connor was pretty hard and kind of an eye opener. Connor and I disagree a lot, and when it came to art, it was ten times worse. However we debated and managed to find equal ground. Working together we managed to make some pretty good looking gun icons. I also learned that two minds are better then one, even when it comes to art. So far Connors work on our game fits the style a lot more then Simrans previous sprites. Even though Simrans stuff is pretty much being redone I still think he can be useful to our game. Although i'm not quite sure what work of Simran's has actually made it into the game, its still nice to have his opinion and input. And even though Simran and myself don't always get along , I still think hes a good fit for our game development. Hopefully I can use what I learned from teaching Connor and we can work around some of the differences and make this game the best it can be.
Today I made some more furniture and a bandit character for Justin. I also continued to help Connor redo Simrans work. Helping Connor was pretty hard and kind of an eye opener. Connor and I disagree a lot, and when it came to art, it was ten times worse. However we debated and managed to find equal ground. Working together we managed to make some pretty good looking gun icons. I also learned that two minds are better then one, even when it comes to art. So far Connors work on our game fits the style a lot more then Simrans previous sprites. Even though Simrans stuff is pretty much being redone I still think he can be useful to our game. Although i'm not quite sure what work of Simran's has actually made it into the game, its still nice to have his opinion and input. And even though Simran and myself don't always get along , I still think hes a good fit for our game development. Hopefully I can use what I learned from teaching Connor and we can work around some of the differences and make this game the best it can be.
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