
Today I finished the enlarged version of our background. Justin and I will hopefully manage to make it parallax scroll sometime this week. I was also criticized by Connor on my buildings several times, however he didn't quite understand the implications of our background and how it works because he is now an outsider to the "Drop Dead" project, which basically means I didn't listen to a word of his advice. His advice was to make different looking building by making them look like "L"shaped buildings, L shape being when you look down on it, however it wouldn't really work with parallax scrolling and could and mostly likely would cause visual disturbances in my brain. Looking back at our zombie sprite, I noticed I need to make some changes because I dont like the old style, and I feel it doesn't fit the background I created. I'm planning on making a whole different design, something more creepy and mutated.
- So I started to work on the new concept for our new zombie, or mutant, creature, person, thingy. Really whatever you wanna call it. So far i'm giving it more of a pink-fleshy colour instead of a grey washed out skin tone. Personally I think this design for the zombie looks much more fluid, and less static like a standing twig. I made it look more fluid by giving it a posture, a very bad one at that. I gave it a nice humpback and creepy curved inward arms, making it look almost animal like, which is what I was going for. I also made it look skinny and malnourished by making its rib cage larger and a different colour from its stomach, this successfully makes the creature look "bony". Tomorrow I will continue my work on this creature and hopefully start animating it right away.


Here's another picture of the new zombie, inside my old parallax scrolling background to better show off what it should look like in game.
WE WORKIN ON PARALLAX TOMORA MAYT
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