Friday, 11 December 2015

Class 62

So today I attempted to make a blood pool with just a sprite, so far it looks pretty bad. So I think i'm going to let Justin figure this one out. His plan is to do some weird shader thing I don't really understand. But as long as it looks better then this GIF, I don't really care. Also well taking that GIF I noticed a bug in our game, the running animations don't seem to activate when i'm making GIF's.


So after looking at Justin's game I realized hes missing arms, I never actually made the new guns for the new character model, so that's what I did today after I finished up the stupid blood test. I started by redoing the very basic pistol, this time around I give it a more brownish tint, making it look older and more worn. 

I then started to create the AK47, but asked myself, why can you run around and hold an AK with one hand? You wait you can't. It would be way to heavy and hurt to shoot. So I decided to make the Ak47 into a compact SMG, however using one hand to hold a SMG is still not very realistic or practical, it makes more sense then an AK. The Submachine gun also has a brown rusty look to it, effectively making it fit with our new art direction., I started on it by taking the base shape of the pistol and just kind of working over top of it. Hopefully we can see these guns in game in the next few classes. As for tomorrow I will finish up my work on the Guns, I still have to make the Sniper Rifle and Shotgun.

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