This blog is all the work I am doing on our game, "Drop Dead".
Monday, 9 November 2015
Class 39
Today Justin and I hunkered down in the small office cubical thing, to essentially talk about the games story again. We are trying to refine the story into something that actually makes sense and isn't just a random amalgamation of ideas, although that adds more content, it also makes the game seem rushed and half-ass'd. We also looked at how we need to do floor tiles in the new game style. We discussed many ways to do the floor tiles but we ultimately decided the best way to achieve what we want is to have them gradually fade to black. We learned that this is the best way to make the game more direct, rather then just having random tiles going deep into the ground, distracting the players eyes. With it fading to black they can focus more on the actual gameplay. We then discussed "parallax scrolling" as Justin called it, which is something I didn't really know about. So we sat down and learned about it from Ty. Basically its like having a multi-layered background, the furthest background moving slower across the screen then the first one. This technique gives the impression of great distances between the viewer and the background, it really just adds a sense of dimension to the game. So tomorrow I will begin creating a layered background, starting with the sky then onto mountains. Then possibly a city, so the world looks populated.
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