Friday, 20 November 2015

Class 47 - Review Week - 4

So today we are encouraged to try something new with the game, and or bold. So I am going to try to make everything big right off the start.
My bold method is attempting to build really big structures right away to maximize vital resource production, however this has led to metal problems, my colony has no metal what so ever, which could prove disastrous.

This method was almost successful, however I think I went to fast, my workers got unhappy and stopped working. This Colony has lost its potential, so I will just start again. To end my Colony a tiny bit faster. I have removed the airlock so the Colonist's are trapped inside, I have also shut down the oxygen generator. Funny enough, as soon as I turned off the oxygen they started to work harder then ever. Sadly it was too late because I removed the only way out of the base. So they all died. But hey, at least they redeemed themselves in their final hours.


My Final verdict on the game is pretty positive. The game starts off strong, the majority of the fun comes from failure, but then it transitions into a very in-depth space colony simulator. The game is fun, but I see the possibility of it becoming repetitive in the future. The game lacks some kind of greater purpose, without a goal your only choice is to try and survive, which is a goal in itself, but maybe just not the best goal to play towards. The game is fairly flushed out with small details from interior furnishing to Colonist's having names. The colonist's themselves are even complicated, all with different jobs and needs that must be fulfilled to sustain a state of well-being in your colony. Overall this is a good game, but i'm not quite sure if its worth $21. But if you like space, and you like simulation games, this is a must have for you.

My Colony is still running strong.

No comments:

Post a Comment