Tuesday, 12 January 2016

Class 76

Today I started with trying to finish up my dying animation as always. I kind of rushed the last two frames, so I might touch them up next class. But other then that I would say its pretty much done. Tomorrow I will definitely convert this animation into a PNG file, then put it into Gamemaker and maybe add a pool of blood that forms under the dead body.


- Possible Idea for next animation
Currently I have been animating the frames as I go, basically just winging it. But I want to change that, so next time I do an animation, I will start by creating it in something like Pivot. This will give me a nice reference to what it will look like without taking up a lot of my time. The reason I want to give this a try is because it takes me forever to create these animations, but because i'm just making it as I go I have no idea what it will look like in the end. So if I do it in Pivot I will have a rough idea of what it will look like, plus I can see how many frames I will need!
This should hopefully make my animating way easier!

I also helped Nick with his game. His game so far is just a crude sprite of me that slides from side to side on these grass platforms. He has been trying to learn more about code in Gamemaker so he can help with our game. But he still needed help with integrating the Physics system into his game and code. After some very glitchy attempts we finally got everything in its (really bad) working condition.


I also helped Justin with solving a background issue. He wanted the background to just loop on forever so I just told him how he could fix that by making the mountains line up in the background creating a very simple fix to a even simpler problem.

Tomorrow I will try to put my animation into the game! And once i'm done that I will do more animations or see if anyone needs help! 

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