My animation process has slowly turned into chopping off limbs, bending them in ways that break them, then fixing them, then sticking them onto/into other bodies. As gruesome as it sounds its pretty effective. Basically what it consists of is multiple layers, each layer having a different limb. This gives me the ability to change the limbs angle, rotation and size, all without breaking the rest of the image. This technique has definitely sped up my animating. So tomorrow I will I attempt to finish my dying animation once again. Its pretty close to being finished, not really. It could be awhile. Maybe a week. However the extra time has really helped me get to know just how hard it is too animate and create sprites. Honestly this whole game developing process has given me a greater respect to game developers. Next class I also might ask Ty about his animating process and program, all I know is he bought it on sale, and that basically what his program does is it takes pictures and connects them together and allows them to rotate. This style of animation not only looks very different from mine but is also done very different from mine. It's almost like pivot I believe. Either way I'm going to try to remember to ask him about it next class.
I also helped Justin fix a house sprite made by Howie, the house sprite was designed in a almost 3D fashion, which doesn't fit our 2D game. So I helped Justin squish the garage back into a 2D space making it fit with the game.

This is the missing frame.

This is the unfinished frame

This is the animation in its current state

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