Today I started by converting the dying animation into a PNG. Once I converted it I threw it into Gamemakers sprite editor and changed some things around. My first change was I actually moved the sprite from its original starting position throughout the animation, this make it look like it was actually falling backwards. This greatly increases the dynamic flow of the whole animation.
The next thing I did was extend the last frame, this consisted of stretching it into another 15 frames. I then took those frames and started adding a little bit of blood to each one. I personally really like the effect of the blood pool forming under the dead body. It adds a great deal of atmosphere!
Howie and I then decided to go out and hunt for something, sounds. After previewing Ty's game with sound. I got a little jealous. Sound brings the whole thing together, it almost instantly makes it feel like a game. So we grabbed our phones and set off!
Later down the hallway we noticed Nick and Justin running behind us, I guess they got lonely and wanted to help us on our quest for a squeaky door!
Basically we just walked through the whole school opening a bunch of doors.
We then found the best door ever. The grad hall stair case! Normally filled with annoying sounds of echoing banter from grade nines, but during a class... its silent. The hallway gave the sounds a very eerie echo! So of course we just opened the door, and let it swing shut again! This made an amazingly exaggerated door effect, perfect for a creepy 2D side scrolling video game.
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