
Today was our last day of the class. I started the day by taking the Improved zombie sprite and splitting it into multiple images, these images being every single separate moving part in those animated GIF's, which are my demonstration of our new animating program.
This program takes the annoying long process of picture by picture work and shreds it into thousands of pieces, then incinerates those pieces with the strength of ten
supernovas.
The GIF's on the side are not even close to being final form, they are works in progress.
I started learning the new mechanics of this animating system today.
Some of those mechanics being the bone system. The bone system allows me to create a skeleton with bones that are connected to each other, think pivot (If you know what pivot is). It allows for the different sliced up parts of the image to bend separately from the other bones. This creates a sort of 2D rag-doll, or puppet. And of course I am the marionette, moving the joints throughout the time line, then the program works its magic and makes the parts move smoothly between the positions. This creates a very good animation, within minutes. VERY, VERY EFFECTIVE.
Learning about our new program took up around 80% of the class. But it was totally worth every second.
The next thing I plan on doing is completely remaking all the sprites for the third time, But I will be making them in a higher resolution. And in separate parts for animating.
(Would recommend this program to be taught in some way to the other classes, or maybe just recommended to other people making games)
- Start of forgotten material
I also implemented a new animated picture into our main menu, I did all the sprite work and animation work at my house last night, so sorry it doesn't get a proper blog spotlight - in fact I almost completely forgot to blog it and added all this in post.
- End of forgotten material.
Another thing I did today was grab all my stuff, all my files, all my pictures, all my work, and put it into my USB. This was a sad moment, because that's when it hit me. This is our last day in InfoTech.
But, Justin, Howard, and I have all agreed that we will continue our work on our game out of class. This gives us more freedom in a sense. Maybe? Actually not really... We already had tons of freedom. The only rule was to blog daily... Which isn't going to happen anymore. But this is not going to be my last blog post, it will be the last blog post labeled with the words "Class #"
So in that sense, Goodbye.
And a special thanks to Mr. Bilesky for allowing us to work as independent students!
Overall I think we learned a great deal about Game Development, but most of all, it has made me want to learn more! So thank you!